![]() Separate from the left and right analog triggers (which I end up using quite successfully for Loopdeeloop), I don't have another stick available for rolling around on a ball. My right analog stick is mapped to the IR emulator, for basic pointer control. My left analog stick is mapped to the Nunchuk stick, for movement. Ive got every 119 other normal stars and I just cant get the one that is in the fleet glide galaxy (the 2nd star: 'Fastest feathers in the Galaxy'). Its based on the Switch version of SMG1 and uses Gyro/Mouse for aiming the cursor. EDIT: this profile now has motion controls for DS4Windows Hi all, I was a bit annoyed at their not being any easy-to-find configs for Super Mario Galaxy 2 so I made this to save everyone else the hassle. ![]() Any thoughts about Super Mario Galaxy, Fountain (area 2), Rolling Green (galaxy 2 - on the Wii, you vertically orient the Wiimote, to roll around the course while balanced on a ball), using a gamepad as an emulated wiimote? Terrace (area 1), Loopdeeloop (galaxy 4 - I think It's the penguin waterslide racecourse, shaped like a figure 8) is just BARELY configurable on a single gamepad (the XBox controller clone, Logitech F310, for the record), while maintaining other control functionality/usability, but Rolling Green has me baffled. So I play super mario galaxy 2 on the dolphin emulator, and there is this 1 level which keeps crashing at roughly the same area everytime. Super Mario Galaxy 1+2 controller config. This gameplay was recorded using Dolphin emulator (UDP version - Windows 10) and BetterJoyForDolphin software for emulating the Wii Remote and Nunchuck input.
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